TEL
555
Identity
and Community
Characteristics of identity in the
new media age
·
Compound and collective
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Flexible
·
Constructed
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Global
·
Work/function
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Local limits
·
Religion/state
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Stability and similarity
Identity and Industrial society
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Work/function
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Urban experience
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Representation
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Beginnings of consumerism
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Individualism
Identity and Information society
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Work/function reduction
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Emphasis on consumption, style, attitude, etc…
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Technology as extension of the Self
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Mediation (replaces experience)
·
Crisis of Identity
o
Lack of representation (only mediation)
o
Breakdown of dominate cultural ideology (1960s) - shifting
to mass consumerism and fragmentation (loss of group identity)
o
“Alienation presumes a central, unitary self . . . but if,
as a postmodernist sees it, the self is decentered and multiple, the concept of
alienation breaks down. All that is left is the anxiety of identity” (Turkle, Life
on the Screen. 1995: 49).
o
For example: Micropolitics and political correctness
o
How do you get an authentic identity? Is it possible at all or
is identity being undercut by the postmodern phenomenon?
Example MUD/MOO: Age of Throne
Turkle “Constructions and
Reconstructions of Self in Virtual Reality: Playing in the MUDs”
Computational technology
Traditional Role Playing
·
Psychologically constructive vs. destructive
Characteristics of MUDs
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No boundaries/warping/endless
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Extension/creation (remaking) of self
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Fantasy projection
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Shifting identity through anonymity, invisibility, and
multiplicity
·
Creation of healing mechanisms
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Technological emotion
Technology and experience
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Gender swapping
·
Resolution of social problems through virtual discussions –
MUD as more than gaming
Robots (bots), artificial
intelligence and computational machines
Turkle’s current project on
virtual pets
“You are what you pretend to
be.” “The very notion of the ‘true
self’ is called into question.” What is
new identity?
Class slides on Cyber
Communities (Optimized for Internet Explorer)
Jones “Information, Internet and
Community: Notes Toward an Understanding of Community in the Information Age”
“CMC allows us to customize our
social contacts from fragmented communities and to plan, organize, and make
efficient our social contacts.” (p. 11)
·
CMC as a social function (not work)
·
Social contact and efficiency
CMC and community involves
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Social structures
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Social contexts
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Space/mobility
·
Tools
Pseudo-community
Considering the fluidity of
identity and the interface of CMC, are on-line communities better or worse than
face-to-face communities?
Kollock and Smith “Communities in
Cyberspace”
Identity
·
Determinants (assessment signals): account name/domain,
signature, content, history, perspectives/opinions, stereotypical “behaviors”
Social order and Control
·
User defined and specific to group
Community structure and dynamics
(see “characteristics” slide)
Collective action
Engardio, “Activists without
Borders”
·
Internet as a tool to mobilize support, raise money, and
exert influence
Construction of facts (science)
and machines (technology) is a combined process
“Actor-network” model
·
People, tech, science, machines, etc… are in a complex
network of interactions which impact society and technology
·
Translate information rather than transmit it
Technology is both hardware and a
process (software)
Consider social relations of use
and production
Gender identity and tech
·
Gender and tech are both relational and support “truth” –
bias
·
“Good for a girl”
Power
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Not real power, but relational to how much (an how many)
people give up – basically capacity, it is manifested through domination
·
Resource allocation = capacity
·
Historically, women have been denied recourses
Cunningham, “Mortal Combat and Computer Game Girls”
Social history of in-home games
Cultural fears
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Isolation
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Anti-social behavior
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Violence
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Addiction
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Moral panic as a scapegoat
Engendered gaming
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Male designers
·
Male perspective
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“Girl” games – Barbie shopping – many girls think it is
stupid
·
Allows feminine violent expressions in a safe context
Public spaces and game try-outs:
opening the power relations in gaming